Village Lore
The village of Havenwood is a newly built settlement in Mor Dhona. It is built within the forest of a sorcerer who has become the leader of the people. Havenwood is surrounded by a fertile forest that features the flora and fauna of Mor Dhona previous to its ecological catastrophe. How this came to be is just one of the many mysteries surrounding the village.
🌺Logistics🌺
Havenwood operates like your typical fantasy RPG village. Taxes from residents pay for community structures and systems. Land can be bought to build residences without any hassle. Any non-residence establishments are required to get permits. (This is partly for OOC purposes. We take a look at all resident venues being added to the village canon to make sure we maintain community standards and vibes.)The village is led by the village council who makes most of the major executive decisions. They require all new residents to meet with them as part of their application process to ensure the community remains safe and cooperative. It is their job to enact laws, keep the peace, and generally solve any problem that the village faces.The Rangers, the village guard, protect the village from monsters and other threats, enforces the law, and generally keeps the peace. They are recognizable by their signature jackets. (This is mostly an OOC organization, however characters may join the Rangers should their stories lead that way.) They are aided in defense efforts by Keeper Elwood's collection of golems. While they are useless in enforcing laws and making decisions, they can smash things real good.This is all IC, no gil or anything else is exchanged in the game.
🌺Technology & Magic🌺
For the most part there is a pretty wide berth on the use of technology and magic in the village. For technology we just want to maintain a fantasy atmosphere, so we disallow the vast majority of futuristic technology to maintain the setting. A good general idea of what the village would use is what you would see in the Island Sanctuary. This doesn't mean that characters can't bring in little Allagan remnants and whatnot, but if we have people flying around in robots shooting lasers at each other then we've lost what we're doing here.As for magic, the limitations are generally the same as you see in most of the city-states. Necromancy, void summoning, and anything like it are forbidden ICly. Anyone suspected of dabbling in dark magicks will likely be investigated by the Rangers. OOCly, we just won't accept characters with those themes into the community. It's not that they're not lore-abiding or fun to play around with, it just clashes with our setting.
Ongoing Plots
Coming Soon